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Rafael Ferreira
Illustrator & Producer

CURSE OF SESHAT
Roles: Producer
Curse of Seshat is a puzzle adventure game where you control an English explorer named Marty Colt. During the last expedition to Egypt, Marty was cursed by the goddess of knowledge, Seshat, losing part of his memories. If he doesn't get rid of the curse and take back his memories, Marty will wander the desert as a mummy. The main concept of the game is "Memory", which is worked through the dynamics between narrative and gameplay: Marty (player) will have to solve the proposed puzzles through his ability to memorize.
Development Time: 1 week.
Challenges: Create a game with the theme "Memory".
Adversities: Working with the 2D tools of Unity. Also, it was new for us to work with a Pixel Art aesthetic.
Post-Mortem: Not avaliable.
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