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METAL HIVE

Roles: Producer and Concept Artist.

A human is captured by a race of Insect Aliens, putting him to the test as he passes through rooms full of traps and monstrous opponents. To escape, the human must pass through these rooms and find out what led to his capture. Gameplay wise, the player has to fight and dodge the different obstacles.

Development Time: 5 to 6 weeks.

Challenges: Create a fast paced game.

Struggles: Working with Unity Universal Render Pipeline's light system. After further exploration and work, we could understand how it worked.

Post-Mortem: Not avaliable.

© 2023 Rafael Batista. Created with Wix.com.

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